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Learning Rust by Implementing a VDES Turbo Encoder/Decoder

  • Track B

  • 13:05 - 13:30 (JST)

    • Session Language: English

The presentation will cover the technical background of VDES and the requirements outlined in ITU-R M.2092-1.

I will then walk through the implementation process of turbo encoding and decoding, highlighting how Rust's features supported development in specific ways.

Finally, I will discuss the challenges and difficulties I encountered while learning Rust.

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Bio

Sergi Granell

Sergi Granell (株式会社アークエッジ・スペース)

I am an engineer passionate about low-level programming and hardware design. I started programming at the age of 14 by creating applications in Lua for the PSP, teaching myself various technologies along the way. I later learned C and MIPS ASM, developing a strong interest in technology, science, and space exploration. I earned my master's degree in Computer Engineering from UPC BarcelonaTech, focusing on accelerating Halide execution on FPGAs for my thesis at Kyushu University. I worked on firmware development for RISC-V cores at Esperanto Technologies and am currently developing firmware and SDR for small satellites at ArkEdge Space. In my spare time, I enjoy programming and reverse engineering game consoles and contributing to open-source projects.


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